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Final Fantasy XI Journal
Jobs

One of the best things about FFXI is it's job system. In the beginning you can choose between a few starting jobs, then at level 30 you can do quests to get the others. The best part about this whole thing is you can change you job if you want to. So if you have leveled up one job, you can choose to start a different job and level that up, but you can go back to your high level job if you want to. So you are really only leveling up your jobs! i.e. You got your Warrior job to level 15, but you want to work on your level 1 Red Mage you can switch to that and level it up, but then later if you want you can go back to your level 15 Warrior.
 
Starting Jobs
 
Warrior-Specializing in the arts of battle, warriors act as shields, protecting their comrades from the enemy attacks.

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Monk-With their bodies that double as deadly weapons, monks attack enemies with explosive strength.

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Thief-Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind.

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White Mage-By using recovery spells, white mages can ensure a party's survival.

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Black Mage-Through devastating magic spells, black mages bring tremendous firepower to the battlefield.

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Red Mage-These fighter-mages can utilize both black and white magic, as well as the arts of the sword.

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Extra Jobs- In order to unlock these jobs you must be level 30 or above and then you must complete a quest for each of them.
 
 
 
Paladin-Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.

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Bard-A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon.

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Dark Knight-To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies

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Beastmaster-These experts in monster research have trained tirelessly to communicate with--and even control--the animals of Vana'diel.

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Ranger-With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting.

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Summoner-By making pacts with the the legendary "avatars," these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel.

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Samurai-Through the study of Far Eastern martial arts techniques, these lone warriors have learned to devote their lives to their cause and to their blades, the mighty katana.

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Ninja-Stict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines

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Dragoon-With their lances in hand and their faithful wyverns by their sides, dragoons suprise their enemies with their extraordinary jumping abilities.

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